Creating your own Location Data Source - Part 1

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In this tutorial we will show how you can build a custom Location Source, representing locations of people. The people's locations will be served from a mocked list in the source and displayed on a map.

We will start by creating our implementation of a location source.

Create the class PeopleLocationDataSource that implements MPLocationSource:

public class PeopleLocationDataSource implements MPLocationSource {

First we need to predefine some attributes:

  • BASE_POSITION: We need a base position as a start for the Locations
  • RANGE_MAX_LAT_OFFSET: A max latitude offset to put a limit on how far the Locations can move on the latitude axis.
  • RANGE_MAX_LNG_OFFSET: A max longitude offset to put a limit on how far the Locations can move on the longitude axis.
  • LOCATIONS_COUNT: The number of Locations desired
  • LOCATION_SOURCE_ID: a unique location source ID
  • LOCATION_TYPE: a type for the locations of this source
  • LOCATION_CLUSTER_ID: A cluster ID that will let locations from this source cluster together on the map in case of overlap.
  • DISPLAY_RULE: The display rule for the locations of this source.
private static final LatLng BASE_POSITION        = new LatLng( 57.0582502, 9.9504788 );
private static final double RANGE_MAX_LAT_OFFSET = 0.000626 / 4;
private static final double RANGE_MAX_LNG_OFFSET = 0.0003384 / 2;
private static final int    LOCATIONS_COUNT      = 20;
private static final int    LOCATION_SOURCE_ID   = 2000;
private static final String LOCATION_TYPE        = "PeopleLocationType";
public static final int     LOCATION_CLUSTER_ID  = 1;
static final LocationDisplayRule DISPLAY_RULE = new LocationDisplayRule.Builder( LOCATION_TYPE ).
        setBitmapDrawableIcon( R.drawable.generic_user ).
        setVisible( true ).
        setShowLabel( false ).
        setZoomLevelOn( 18 ).
        setLocationClusterId( LOCATION_CLUSTER_ID ).
        setDisplayRank( 1 ).
// People avatar icons
private final int[] peopleAvatars = new int[]{

Then we need to add some variables:

  • observers: We need a base position as a start for the Locations.
  • locationsList: A max latitude offset to put a limit on how far the Locations can move on the latitude axis.
  • status: holds the status of the location data source.
  • mDataUpdateTimer: Timer that we will need to plan some recurrent updates.
  • dynamicLocations: a List of DynaLocations that will carry the dynamic side of the locations.
  • random: used to generate some random values in the data creation and editing.
private List<MPLocationsObserver> observers;
private List<MPLocation> locationsList;
private MPLocationSourceStatus status;
private Timer mDataUpdateTimer;
private List<DynaLocation> dynamicLocations;
private Random random = new Random();

Create the DynaLocation class that represents the moving Locations with a position and a heading:

class DynaLocation
    LatLng pos;
    double heading;
    DynaLocation( @NonNull LatLng pos, double heading )
        this.pos = pos;
        this.heading = heading;
PeopleLocationDataSource() {
    this.locationsList = new ArrayList<>( LOCATIONS_COUNT );
    this.observers = new ArrayList<>();
    this.status = MPLocationSourceStatus.NOT_INITIALIZED;

Create the startUpdatingPositions method that simply calls updateLocations every second:

void startUpdatingPositions() {
    if (!setup()) {
    if (mDataUpdateTimer != null) {
        mDataUpdateTimer = null;
    mDataUpdateTimer = new Timer();
    mDataUpdateTimer.scheduleAtFixedRate( new TimerTask() {
        public void run() {
    }, 2000, 1000 );

Create a method that can stop the positions updates at any time:

void stopUpdatingPositions() {
    if (mDataUpdateTimer != null) {

Create a method called setup that will:

  • Make sure that the data source was not already initialized and data is loaded.
  • Create the locations.
  • Make the first notification.
  • Change the status to available
private boolean setup()
    if( this.status != MPLocationSourceStatus.NOT_INITIALIZED ) {
        return true;
    final BuildingCollection buildingCollection = MapsIndoors.getBuildings();
    final boolean gotBuildings = buildingCollection != null;
    if (!gotBuildings) {
        return false;
    locationsList.addAll( generateLocations( false ) );
    notifyUpdateLocations( locationsList );
    setStatus( MPLocationSourceStatus.AVAILABLE );
    return true;

Create a method called updateLocations that will update the position of the Locations:

void updateLocations() {
    // make sure that that the MapsIndoors is ready and that everything is well set
    if (!MapsIndoors.isReady()) {
    // Create a list where we are gonna put the updated locations
    final List<MPLocation> updatedList = new ArrayList<>();
    // First time, generate info
    final int locationListSize = locationsList.size();
    if ((dynamicLocations == null) && (locationListSize > 0)) {
        dynamicLocations = new ArrayList<>(locationListSize);
        for (int i = 0; i < locationListSize; i++) {
            final MPLocation Location = locationsList.get(i);
            double ang = (i * 10.0) % 360.0;
            dynamicLocations.add(i, new DynaLocation(Location.getLatLng(), ang));
    for (int i = 0, LocationCount = locationsList.size(); i < LocationCount; i++) {
        final MPLocation p = locationsList.get(i);
        // "Update" a Location MPLocation by using the copy/edit builder
        final MPLocation.Builder updatedLoc = new MPLocation.Builder(p);
        final DynaLocation dp = dynamicLocations.get(i);
        final LatLng dpOldPos = dp.pos;
        double newHeading = dp.heading;
        LatLng newPos = SphericalUtil.computeOffset(dpOldPos, 2, dp.heading);
        // Check limits, if the new position is outside the limit, then we will generate a new heading and calculate a new offset
        if ((Math.abs(BASE_POSITION.latitude - newPos.latitude) > RANGE_MAX_LAT_OFFSET) ||
                (Math.abs(BASE_POSITION.longitude - newPos.longitude) > RANGE_MAX_LNG_OFFSET)) {
            newHeading += (180.0 + (random.nextInt() * 15));
            newHeading = newHeading % 360;
            newPos = SphericalUtil.computeOffset(newPos, 1, newHeading);
        dp.pos = newPos;
        dp.heading = newHeading;
        // set the new position with an animation time
        updatedLoc.setPosition(dp.pos, 1000);
        // Add the updated Location to the updatedLoc list
    // Update the current locations list
    // Give a notification

Create a method called generateLocations. Iterate numberOfPeople and for each iteration create:

  • An MPLocation Builder with an id
  • A random position according to the 'randomizeStartingPosition' parameter
  • A name
  • A type - later used to style the location
  • A floor Index
  • A building
private List<MPLocation> generateLocations( boolean randomizeStartingPosition )
    final List<MPLocation> peopleLocations = new ArrayList<>( LOCATIONS_COUNT );
    final BuildingCollection buildingCollection = MapsIndoors.getBuildings();
    final boolean gotBuildingData = buildingCollection != null;
    final int avatarIconsCount = peopleAvatars.length;
    int avatarCurrentIndex = 0;
    for ( int i = 0; i < LOCATIONS_COUNT; i++) {
        final String personName = getPersonName();
        final LatLng personPosition;
        if (randomizeStartingPosition) {
            personPosition = getRandomPosition();
        } else {
            personPosition = BASE_POSITION;
        final MPLocation.Builder locBuilder = new MPLocation.Builder(""+ LOCATION_SOURCE_ID + i);
                setType( LOCATION_TYPE );
        // give an icon to the Location
        final @DrawableRes int currentAvatarIcon = peopleAvatars[avatarCurrentIndex];
        avatarCurrentIndex = (avatarCurrentIndex + 1) % avatarIconsCount;
        locBuilder.setVectorDrawableIcon(currentAvatarIcon, 32, 32);
        if (gotBuildingData) {
            // Find a building at this location (personPosition)
            final Building building = buildingCollection.getBuilding(personPosition);
            if (building != null) {
                // Building found at this location, get the list of floors in it
                final List<Floor> floors = building.getFloors();
                // Choose a random floor
                final Floor floor = floors.get((int) (Math.random() * (floors.size())));
                // Set the Location floor
                locBuilder.setFloor((floor != null) ? floor.getZIndex() : Floor.DEFAULT_GROUND_FLOOR_INDEX);
                // Set the building name where this Location is in
            } else {
                // If this location was outside a building, set its floor/z index to zero (ground floor)
        } else {
            // If this location was outside a building, set its floor/z index to zero (ground floor)
    return peopleLocations;

Create a method called getPersonName that simply just returns a random name selected from the arrays below:

// lists of names and last names
private final String[] FIRST_NAMES = {"John", "Joe", "Javier", "Mike", "Janet", "Susan", "Cristina", "Michelle"};
private final String[] LAST_NAMES = {"Smith", "Jones", "Andersson", "Perry", "Brown", "Hill", "Moore", "Baker"};
private String getPersonName() {
    final int firstNameIndex = random.nextInt(FIRST_NAMES.length);
    final int lastNameIndex = random.nextInt(LAST_NAMES.length);
    return String.format("%1s %2s", FIRST_NAMES[firstNameIndex], LAST_NAMES[lastNameIndex]);

Create a method called getRandomPosition that simply just returns a random LatLng (here within proximity of the demo venue):

private LatLng getRandomPosition() {
    final double lat = BASE_POSITION.latitude + (-4 + random.nextInt(20)) * 0.000005;
    final double lng = BASE_POSITION.longitude + (-4 + random.nextInt(20)) * 0.000010;
    return new LatLng(lat, lng);

Create a method called notifyUpdateLocations to loop all the observers and notify them with an update:

private void notifyUpdateLocations(List<MPLocation> updatedLocations) {
    for (int i = observers.size(); --i >= 0; ) {
        observers.get(i).onLocationsUpdated(updatedLocations, this);

The same thing for notifying observers with new status. Create a method called notifyLocationStatusChanged to loop all the observers and notify them with a status change:

private void notifyLocationStatusChanged(@NonNull MPLocationSourceStatus prevStatus, @NonNull MPLocationSourceStatus newStatus) {
    for (int i = observers.size(); --i >= 0; ) {
        observers.get(i).onStatusChanged(newStatus, this);

Sets the internal state and notifies a status changed message if applies:

private void setStatus(@NonNull MPLocationSourceStatus newStatus) {
    MPLocationSourceStatus cStatus = status;
    if (cStatus != newStatus) {
        status = newStatus;
        notifyLocationStatusChanged(cStatus, newStatus);

Implement the MPLocationSource method getLocations:

public List<MPLocation> getLocations() {
    return locationsList;

Implement the MPLocationSource method addLocationObserver:

public void addLocationsObserver(@Nullable MPLocationsObserver observer) {
    if (observer != null) {

Implement the MPLocationSource method removeLocationObserver:

public void removeLocationsObserver(@Nullable MPLocationsObserver observer) {
    if (observer != null) {

Implement the MPLocationSource method getStatus:

public MPLocationSourceStatus getStatus() {
    return status;

Implement the MPLocationSource method getSourceId:

public int getSourceId() {

See the sample in