Custom Floor Selector
How to implement a custom floor selector
class CustomFloorSelector(private val context: Context, attrs: AttributeSet): MPFloorSelectorInterface, FrameLayout(context, attrs) {
override fun getView(): View? {
TODO("Not yet implemented")
}
override fun setOnFloorSelectionChangedListener(listener: OnFloorSelectionChangedListener?) {
TODO("Not yet implemented")
}
override fun setList(floors: MutableList<MPFloor>?) {
TODO("Not yet implemented")
}
override fun show(show: Boolean, animated: Boolean) {
TODO("Not yet implemented")
}
override fun setSelectedFloor(floor: MPFloor) {
TODO("Not yet implemented")
}
override fun setSelectedFloorByZIndex(zIndex: Int) {
TODO("Not yet implemented")
}
override fun zoomLevelChanged(newZoomLevel: Float) {
TODO("Not yet implemented")
}
override fun isAutoFloorChangeEnabled(): Boolean {
TODO("Not yet implemented")
}
override fun setUserPositionFloor(zIndex: Int) {
TODO("Not yet implemented")
}
}Last updated
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