In this tutorial we will show how to work with the route model returned from a directions service call. We will also show how you can utilize interaction between the route rendering on the map and textual instructions showed in another view.
See Wayfinding Translations, for examples of how to handle localization of routes and their presentation on the map.
In the route model there are some text properties that we will interpret as enum values, so start out by creating enums RouteContext describing whether we are outside or inside.
enum RouteContext : String
{
case insideBuilding = "InsideBuilding"
case outsideOnVenue = "OutsideOnVenue"
}
Create a subclass of UICollectionViewCell called RouteSegmentView
class RouteSegmentView : UITableViewCell {
Add a property called route that holds entire route model.
private var route: MPRoute?
Add a property called segment that holds the actual segment of route that this view is going to reflect.
private var segment:MPRouteSegmentPath = MPRouteSegmentPath()
Add a method called renderRouteInstructions that updates segment and route. Call the method updateViews when set.
We will need some helper methods to make this example work. The helper methods will be added to our RouteSegmentView class. First create a method that can get us the previous step for later comparison.
fileprivate func getPreviousStep(_ stepIndex: Int, _ legIndex: Int, _ route: MPRoute) -> MPRouteStep? {
var previousStep: MPRouteStep?
if stepIndex-1 < 0 {
if segment.legIndex-1 >= 0 {
let previousLeg = route.legs?[segment.legIndex-1] as? MPRouteLeg
previousStep = previousLeg?.steps?.lastObject as? MPRouteStep
}
} else if let leg = route.legs?[segment.legIndex] as? MPRouteLeg {
previousStep = leg.steps?[stepIndex-1] as? MPRouteStep
}
return previousStep
}
Create a method getOutsideInsideInstructions that can get us instructions for walking inside or out of a building. This is determined by the routeContext property of an MPRouteStep
fileprivate func getOutsideInsideInstructions(_ previousStep: MPRouteStep, _ currentStep: MPRouteStep) -> String? {
var instructions:String?
if let previousContext = previousStep.routeContext {
if previousContext != currentStep.routeContext {
let ctx = RouteContext.init(rawValue: currentStep.routeContext ?? "")
if ctx == .insideBuilding {
instructions = "Walk inside"
} else if ctx == .outsideOnVenue {
instructions = "Walk outside"
}
}
}
return instructions
}
Create a method getElevationInstructions that can get us instructions for taking the stairs or elevator to another floor. This is determined by the highway and end_location.zLevel properties of a MPRouteStep.
fileprivate func getElevationInstructions(_ currentStep: MPRouteStep) -> String? {
var instructions:String?
if currentStep.start_location.zLevel.intValue != currentStep.end_location.zLevel.intValue {
let floor = currentStep.end_location.floor_name ?? ""
let wayType = currentStep.highway
switch (wayType.type) {
case .elevator, .escalator, .stairs, .travelator:
instructions = "Take the \(wayType.typeString) to floor \(floor)"
default:
instructions = "Go to level \(floor)"
}
}
return instructions
}
Create a method getDefaultInstructions that can get us information about the default instructions in a route step. In some cases they are html formatted, so we need to pass it through an interpreter.
Create a method getDistanceInstructions that can get us information about the travelling distance. This is determined by the duration property of a MPRouteLeg. The distance is returned in meters so if you require imperial units, make a conversion.
Suggested Logic for Generating Meaningful Instructions
Obviously it is up to your application to present some instructions to the end user, but here a suggestion. Add a method called updateViews that will fire whenever our models change. Initialize an array of textual instructions and check for existence of a current leg.
func updateViews() {
if let route = route, route.legs.count > 0 {
var instructions = [String]()
let currentLeg = route.legs[segment.legIndex]
/***
Add instructions for inside/outside as well as elevation instruction if applicable.
***/
if segment.stepIndex >= 0 {
let currentStep = currentLeg.steps[segment.stepIndex]
if let previousStep = getPreviousStep(segment.stepIndex, segment.legIndex, route) {
if let outsideInsideInstructions = getOutsideInsideInstructions(previousStep, currentStep) {
instructions.append(outsideInsideInstructions)
}
}
if let elevationInstructions = getElevationInstructions(currentStep) {
instructions.append(elevationInstructions)
}
if let defaultInstructions = getDefaultInstructions(currentStep) {
instructions.append(defaultInstructions)
}
instructions.append(getDistanceInstructions(currentStep.distance))
}
//
self.textLabel?.text = instructions.joined(separator: "\n")
self.textLabel?.numberOfLines = instructions.count
}
}
We need a method to parse html because the directions instructions from Google contains html.
Create the Controller That Displays Generated Textual Instructions Segment by Segment
We use a collection view to do this but you can of course use whatever view that fits your use case best.
First we will define a protocol called RouteSegmentsControllerDelegate that will be used to handle the selection of each represented route segment. The method didSelectRouteSegment will be delegating the handling of route segment selections.
Create a controller class called RouteSegmentsController that inherits from UIViewController.
Add some properties to the controller
startingScrollingOffset We will do a side-ways scroll in the collection, so we will add a private point property to keep track of that
tableView the actual table view property.
delegate the delegate property.
class RouteSegmentsController : UIViewController {
private var startingScrollingOffset = CGPoint.zero
private var tableView:UITableView!
var delegate:RouteSegmentsControllerDelegate?
/***
Add a `route` property to the class
***/
var route: MPRoute? {
didSet {
self.tableView.reloadData()
}
}
/***
Add a `currentSegment` property to the class
***/
var currentSegment:MPRouteSegmentPath = MPRouteSegmentPath() {
didSet {
if oldValue.legIndex != currentSegment.legIndex {
self.tableView.reloadData()
}
}
}
/***
Implement `viewDidLoad` method, creating the horizontal collection view and assigning delegates to the collection view. Make sure that you register your own custom `RouteSegmentView` here.
***/
override func viewDidLoad() {
self.tableView = UITableView.init(frame: view.frame)
self.tableView.dataSource = self as UITableViewDataSource
self.tableView.delegate = self as UITableViewDelegate
self.tableView.register(RouteSegmentView.self, forCellReuseIdentifier: "TVC")
self.tableView.bounces = true
self.view = self.tableView
}
/***
Create a method 'updateRouteSegmentSelection' that notifies the delegate
***/
func updateRouteSegmentSelection(segment: MPRouteSegmentPath) {
delegate?.didSelectRouteSegment(segment: segment)
currentSegment = segment
}
}
Create an extension of RouteSegmentsController that implements UITableViewDataSource protocol.
extension RouteSegmentsController : UITableViewDataSource {
/***
In the `collectionView numberOfItemsInSection` method, let the item count reflect the number of legs in the current route.
***/
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
let leg = route?.legs[section]
return leg?.steps.count ?? 0
}
/***
In the `collectionView cellForItemAt indexPath` method, create a segment based on the index paths row (leg) index. Dequeue a cell view and update the `route` and `segment` properties accordingly.
***/
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let segment = MPRouteSegmentPath(legIndex: indexPath.section, stepIndex: indexPath.row)
let tvCell:RouteSegmentView = tableView.dequeueReusableCell(withIdentifier: "TVC", for: indexPath) as! RouteSegmentView
tvCell.renderRouteInstructions(route, for: segment)
return tvCell
}
/***
In the `titleForHeaderInSection` method, return the number of legs in the current route.
***/
func numberOfSections(in tableView: UITableView) -> Int {
return route?.legs.count ?? 0
}
/***
Implement the `heightForRowAtIndexPath` method.
***/
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 80
}
/***
Optionally implement the `titleForHeaderInSection` method.
***/
func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
let leg = route?.legs[section]
let meters = leg?.distance.intValue ?? 0
return "\(meters) meters"
}
}
Create an extension of RouteSegmentsController that implements UITableViewDelegate protocol. In method didSelectRowAtIndexPath update the current route segment.
Create a Controller That Renders a Map and Utilizes Interaction Between a Route Rendered on the Map and the Selected Instructions
Start by creating a controller class AdvancedDirectionsController that inherits from UIViewController, MPMapControlDelegate and MPDirectionsRendererDelegate.
class AdvancedDirectionsController: UIViewController, MPMapControlDelegate, MPDirectionsRendererDelegate {
Setup map-related member variables for AdvancedDirectionsController:
A UIView map property
A MapsIndoors MPMapControl property
A MapsIndoors MPDirectionsRenderer property
A stepWiseRenderer property used as a step-rendering property
var map: UIView? = nil
var mapControl: MPMapControl! = nil
var renderer: MPDirectionsRenderer! = nil
var stepWiseRenderer: MPDirectionsRenderer! = nil
Setup directions related member variables for AdvancedDirectionsController:
A routeVC property used as a child view controller to this VC
A heightConstraintForRouteView property that can control the visibility of the route view
A directionsVisible bool that can control the visibility of the route view by affecting the height of the route view
A searchButton that will open a search controller to choose your destination
A directions which is a MPMapsIndoors direction service. This will be initialized later.
A destinationLocation property
A originLocation witch will be as our origin location.
var routeVC: RouteSegmentsController! = nil
var heightConstraintForRouteView:NSLayoutConstraint! = nil
var directionsVisible:Bool! {
didSet {
heightConstraintForRouteView.constant = directionsVisible ? 240 : 0
UIView.animate(withDuration: 0.3) {
self.view.layoutIfNeeded()
}
}
}
var searchButton:UIButton! = nil
let directions = MPMapsIndoors.shared.directionsService
var destinationLocation:MPLocation? {
didSet {
updateDirections()
searchButton.setTitle(destinationLocation?.name, for: .normal)
}
}
var originLocation:MPLocation?
Create a setupMap method that sets up the UIView map and MapsIndoors Map Control object. To configure a mapConfig see Getting Started
Create a setupRouteNav method that instantiates RouteSegmentsController and adds it as a child view controller. Assign this controller as its delegate.
Let's do a couple of extensions for the map interactions. First implement the RouteSegmentsControllerDelegate through an extension. In didSelectRouteSegment update the leg index for the directions renderer.