Set Up Your Environment

Now that you have taken care of all the preliminary issues, we can start building the app. Throughout this guide, you will continously modify this project to extend its functionality to cover a number of basic features.

Create an Xcode Project

We recommend using Xcode for following along. For this guide we will be using Xcode 15.4. Note that an iOS mobile device is not required, as Xcode allows the use of a simulator.

We start off by creating an Xcode project using the App template:

For the project settings, you can call it anything you like, however ensure the following settings are set to follow along easier:

  • Interface: Storyboard

  • Language: Swift

You should now have a project folder with the following files:

For the sake of simplicity we will only be operating on these pre-generated files throughout the guide.

Installing the MapsIndoors SDK

MapsIndoors can be installed using Swift Package Manger, CocoaPods or you can install the XCFrameworks manually if using Google Maps.

  1. Open your Xcode project or workspace, then go to File > Add Packages Dependencies....

  2. In the search bar in the top right corner, enter https://github.com/MapsPeople/mapsindoors-mapbox-ios.git (to use Mapbox Maps)

    or

    https://github.com/MapsPeople/mapsindoors-googlemaps-ios.git (to use Google Maps)

  3. Select the Dependency Rule you want to apply to the MapsIndoors SDK

    • A common choice for Dependency Rule is "Up to Next Major Version", specifying 4.6.0 as the minimum version. To instead install a specific version set the Dependency Rule field to "Exact Version" and insert the desired version. The latest version of the MapsIndoors SDK is 4.6.2.

  4. Hit enter or Click Add Package.

  5. In the new window select the MapsIndoorsMapbox or MapsIndoorsGoogleMaps library and click Add Package. Once SPM finishes installing the SDK you will see 3 new dependencies under Package Dependencies: MapsIndoors, MapsIndoorsCore, and MapsIndoorsMapbox or MapsIndoorsGoogleMaps (plus their respective dependencies).

  6. Click on your project's target, scroll down to Frameworks, Libraries, and Embedded Content and click the plus button.

  7. From the list select MapsIndoorsMapbox or MapsIndoorsGoogleMaps and click add.

Now you can use start using MapsIndoors in your project by using import MapsIndoors in your source code.

If you're using Mapbox, make sure to configure your secret token in order to download the required dependencies from Mapbox when installing the Swift Package: https://docs.mapbox.com/ios/maps/guides/install/#configure-credentials

This "Getting Started" guide is created using a specific version of the SDK. When moving beyond the "Getting Started" guide, please be sure to use the latest version of the SDK.

Adding API Credentials

Open back up the project and navigate to the file AppDelegate.swift.

  1. Add the following import statements to the top of the file:

import MapboxMaps  
import MapsIndoorsCore
  1. Insert the following into the application(_:didFinishLaunchingWithOptions:) method. If you are using Mapbox then provide your API Key when you add your map to the view inside viewDidLoad() in your ViewController.swift:

ResourceOptions(accessToken: "YOUR_MAPBOX_API_KEY")
let initOptions = MapInitOptions(resourceOptions: myResourceOptions, styleURI: StyleURI.light)
self.mapView = MapView(frame: view.bounds, mapInitOptions: initOptions)
// Set the MPMapConfig
MPMapConfig(mapBoxView: mapView!, accessToken: "---")
Task {
    await MPMapsIndoors.shared.load(apiKey:"YOUR_MAPSINDOORS_API_KEY")
}

Finally, remember to replace YOUR_MAPBOX_API_KEY with your Mapbox Access Token and YOUR_MAPSINDOORS_API_KEY with your MapsIndoors API key (or use the demo key d876ff0e60bb430b8fabb145).

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